
This no doubt contributes to another advantage for FGII: its enormous player community. It takes just a few ruined nights of gaming or lost campaign creation to appreciate just how vital reliability is. I experienced not a single glitch in week of testing.

Shaky foundations aren’t the most confidence-inspiring places to pour months of gameplay time and creative work, and this is one place that FGII shines: it’s as solid as dungeon stone. Popular competitors like Gametable and Battlegrounds each have various bug problems that occasionally interrupt or terminate gameplay. This drains enthusiasm from the subsequent proceedings in ways that more nimble and lushly featured products avoid.įantasy Grounds II does have an ace up its sleeve, however, and that is stability. Sure, you’re spending the day with things you enjoy, but it’s work nevertheless.

Extended campaign creation sessions can feel like reorganizing your favorite bookshelf by size and color. The results are often impressive, but so is the time required to prepare them. The video tutorials provided on Fantasy Grounds’ website are quite helpful, but run over two hours when viewed together, which should give you an idea of the breadth of the task that awaits the inexperienced user. Character records, story events, area descriptions, items of note, maps, tokens and other details must all be entered into various integrated databases for use during play time.
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Roughly a dozen rule sets are supported, including Chaosium, Rolemaster, and Savage Worlds, along with the ubiquitous Dungeons and Dragons (3.5 and 4 th editions), and more are available unofficially from the player community.Ĭreating campaigns is a pleasant but deliberate process, and you must resign yourself to the cold truth that you won’t be starting the night you install FGII, no matter how hardcore a GM you may be. For example, using FGII, Call of Cthulhu games appear and in many ways play differently enough from D&D that it looks like your campaigns are running on separate products. These dramatically change your experience, depending on which rules you run.

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These aren’t just macros or add-on jpeg title images they’re full skins and script sets for the package based around the theme of the game you are playing. When creating a campaign, you are presented with a list of rulesets. This is the first place where Fantasy Grounds diverges from its competitors. Fantasy Grounds II (FGII) sports a full-featured shared whiteboard, but that’s only part of a larger system designed to tell tales in a different, more traditional way, with the focus on the narrative rather than the graph paper.įiring up the GM client takes you to the campaign load screen where you can create, host, or join a game, and manage characters. Most suites made to run-pen-and-paper RPGs over the internet focus on the shared whiteboard model, where the GM and players use an interactive map to move characters, NPCs, and objects around as the story or player decisions dictate. Fantasy Grounds II takes a different approach to virtual tabletop gaming.
